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Tech & Gaming

Atari Age - Volume 1 Number 1 - May-June 1982

By Sergio Herrera

Retro Magazine of Atari Videogames

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Published
Jun 18, 2026
Pages
18

More in this magazine

  • Atari AgeMAY JUNE 1982 VOLUME 1 NUMBER 1
  • AND Gelebrity GornerAtari Age Interviews PAC-MAN
  • From the EditorWelcome to the new Atari Club and the new Actari Age magazine! The hot-off-the-presses publication you are holding is Atari's own official magazine for home video game fans. It's more than something to read -- it's going to make it more fun to own an Atari Video Computer System.
  • Page 4This is the very first issue of ATARI AGE as a full-color, bimonthly magazine. It's also the beginning of a new age for THE ATARI CLUB. As the official organization for Atari home video game players, THE ATARI CLUB has all kinds of special plans for its members. After all, the Atari phenomenon begins with the group of creative folks in Sunnyvale, California, but it's more than that. The heart of the Atari excitement is us -- the fans who enjoy nothing better than wrapping our fingers around a joystick or paddle controller and driving our video cars at record speeds, saving planets from deadly missile attack, dribbling, kicking, batting, bowling, and swinging our way through the sports cartridges and, of course. chomping an energy dot every once in a while.
  • Atari AgeMAY/JUNE 1982 VOLUME 1 NUMBER 1 CONTENTS
  • MAY/JUNE 1982Atari News All the games that are fit to play
  • New Advanced Home Game System UnveiledSets New Standards for Realistic Game Action, Detailed Graphics There will be a new addition to the Atari family of electronic products this fall-the Atari 5200 Advanced Video Entertainment System. The new system boasts a full 16K of computer memory, al- lowing greater detail and more realistic movement than ever be- fore in a home video game.
  • playedHave you METROPOLITAN
  • Page 9NEW ACTION GAMES
  • Page 10Beware... HAUNTED HOUSE!
  • Page 11noon, eager to satisfy his morbid curiosity. He was surprised to find an "Apartment to Let" sign posted. Hoping to learn more about the house and its occupants, he asked the landlady if he could see the avail- able rooms. She agreed, and showed him to a comfortable apartment. nicely furnished, with many attrac- tive objects decorating it. When he asked about these decorations, the landlady said they belonged to the previous tenant. When asked why they had been left behind, she hesitated, then admit- ted that the tenant had been away on vacation in Monte Carlo. That very morning, she had received a tele- gram stating that the man had died there at about a quarter to twelve the evening before.
  • Page 1212 Abari Age
  • YOU CAN WIN THE ATARI CLUBCONTEST! SLOT RACERS ASTENORS BACKGAMMON A
  • PRIORITY ORDER FORMORDER BY PHONE: For fastest service call TOLL-FREE 1-800-345-8600 (PA Residents Call 1-800-662-5180) Call 24 hours a day, 7 days a week. Please have your credit card available when calling.
  • Page 15ATARI SCAVENGER
  • Page 16Game-Grams programmer who designed it Most peo- ple only find the dot by taking the blue bridge and laying it across some walls in the grey dungeon until it appears But you've already completed that step! Now for the second step, move the secret dot into the "secret panel" room How do you get there? If you come out of the yellow castle down to the main path and go nght, keep going to the night until you crash into a thin black wall You've actu- ally crashed into the secret panel that lets you into the secret room. Moving the secret dot into this room won't open the Dear Atan, secret panel-but you're getting closer! Leave the secret dot there and go on to the next step Go grab any two more objects and bring them into the secret panel room where the secret dot is Did the secret panel start blinking? Then you are ready for the final step Take a deep breath and hold it (good magic), then pass through the secret panel very carefully, and you've done it Unlocked the secret of ADVENTURE! We congratulate you-and so does sneaky programmer Warren Robinett -Editor
  • the ATARI club"1700 WALNUT STREET PHILADELPHIA, PENNSYLVANIA 19103
Text of this page

played

  • Have you
  • METROPOLITAN
  • POLICE
  • MAZE CRAZE today?

If you haven't played this cops and robbers chase game... you're missing out on lots of fast-moving fun.

You're a cop patrolling a tough city beat. The twisting streets and alleyways look like a maze You've got to get through to the other side--but it won't be easy!

There are robbers roaming through that maze, waiting to get the jump on you. Blockades fool you into turning down the wrong path

And just your luck-parts of the maze are blacked out, so you can't see where you're going.

You're in a tough spot, Officer-but you've got to get through!

That's the story of MAZE CRAZE, an amazing action-packed cartridge in the Atan Game Program library It's a game that's funny to watch or to play, as your figures beep and bump their way through a completely different, chal- lenging maze each round. And while in- dividual players will find escaping from a maze full of robbers a terrific adventure, the best MAZE CRAZE games are in- tense battles of wits between two play- ers, on the screen at the same time, trying to figure out the maze and outthink

CAPTURE: You tum the tables on those robbers with this variation. You have to catch three different-colored robbers before you can head for the exit-and get there before your opponent does! INVISIBLE MAZE: Your city street is prone to blackouts. For any of the 10 ba- sic game variations, you can choose from 4 Visibility Levels.

There is help for you, though--you get to peek at the blacked-out section for a flash every few seconds. Pay attention-blink your eye and it's gone again.

These are just a few of your MAZE CRAZE options. There are also four speed levels and, for further variety. the A/B difficulty switches control whether the rob- bers are slower or faster than your cop

  • Who will enjoy MAZE CRAZE
  • VISIBILITY
  • VISIBILITY their opponents.

The basic MAZE CRAZE screen is shown above. Each player uses a joystick to send a cop figure searching for the exit on the night.

The basic maze-running race is exciting, and the game doesn't stop there MAZE CRAZE has dozens of special features which can be used alone or in combination to make the chase more chal- lenging. These include ROBBERS: If you are hit by any of these bad guys, you are out of the game. You can let 2 or 3 armed rob- bers loose in your maze at the same time, or have 5 of them chase you for a truly death-defying expedition.

VISIBILITY

PAC-MAN fans will find the strategic thinking required in MAZE CRAZE a treat, with the added excitement of two- person competition. And cruising through the maze at high speeds calls for the kind of accurate control which makes Atan target-shooting and driving games so popular

You'll need both quick wits and quick wrists to win at MAZE CRAZE

Order MAZE CRAZE and any other ATARI cartridge direct from The Club-for fast service

CALL TOLL FREE 1-800-345-8600

PA residents call 1-800-662-5180