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Tech & Gaming

Atari Age - Volume 1 Number 1 - May-June 1982

By Sergio Herrera

Retro Magazine of Atari Videogames

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Published
Jun 18, 2026
Pages
18

More in this magazine

  • Atari AgeMAY JUNE 1982 VOLUME 1 NUMBER 1
  • AND Gelebrity GornerAtari Age Interviews PAC-MAN
  • From the EditorWelcome to the new Atari Club and the new Actari Age magazine! The hot-off-the-presses publication you are holding is Atari's own official magazine for home video game fans. It's more than something to read -- it's going to make it more fun to own an Atari Video Computer System.
  • Page 4This is the very first issue of ATARI AGE as a full-color, bimonthly magazine. It's also the beginning of a new age for THE ATARI CLUB. As the official organization for Atari home video game players, THE ATARI CLUB has all kinds of special plans for its members. After all, the Atari phenomenon begins with the group of creative folks in Sunnyvale, California, but it's more than that. The heart of the Atari excitement is us -- the fans who enjoy nothing better than wrapping our fingers around a joystick or paddle controller and driving our video cars at record speeds, saving planets from deadly missile attack, dribbling, kicking, batting, bowling, and swinging our way through the sports cartridges and, of course. chomping an energy dot every once in a while.
  • Atari AgeMAY/JUNE 1982 VOLUME 1 NUMBER 1 CONTENTS
  • MAY/JUNE 1982Atari News All the games that are fit to play
  • New Advanced Home Game System UnveiledSets New Standards for Realistic Game Action, Detailed Graphics There will be a new addition to the Atari family of electronic products this fall-the Atari 5200 Advanced Video Entertainment System. The new system boasts a full 16K of computer memory, al- lowing greater detail and more realistic movement than ever be- fore in a home video game.
  • playedHave you METROPOLITAN
  • Page 9NEW ACTION GAMES
  • Page 10Beware... HAUNTED HOUSE!
  • Page 11noon, eager to satisfy his morbid curiosity. He was surprised to find an "Apartment to Let" sign posted. Hoping to learn more about the house and its occupants, he asked the landlady if he could see the avail- able rooms. She agreed, and showed him to a comfortable apartment. nicely furnished, with many attrac- tive objects decorating it. When he asked about these decorations, the landlady said they belonged to the previous tenant. When asked why they had been left behind, she hesitated, then admit- ted that the tenant had been away on vacation in Monte Carlo. That very morning, she had received a tele- gram stating that the man had died there at about a quarter to twelve the evening before.
  • Page 1212 Abari Age
  • YOU CAN WIN THE ATARI CLUBCONTEST! SLOT RACERS ASTENORS BACKGAMMON A
  • PRIORITY ORDER FORMORDER BY PHONE: For fastest service call TOLL-FREE 1-800-345-8600 (PA Residents Call 1-800-662-5180) Call 24 hours a day, 7 days a week. Please have your credit card available when calling.
  • Page 15ATARI SCAVENGER
  • Page 16Game-Grams programmer who designed it Most peo- ple only find the dot by taking the blue bridge and laying it across some walls in the grey dungeon until it appears But you've already completed that step! Now for the second step, move the secret dot into the "secret panel" room How do you get there? If you come out of the yellow castle down to the main path and go nght, keep going to the night until you crash into a thin black wall You've actu- ally crashed into the secret panel that lets you into the secret room. Moving the secret dot into this room won't open the Dear Atan, secret panel-but you're getting closer! Leave the secret dot there and go on to the next step Go grab any two more objects and bring them into the secret panel room where the secret dot is Did the secret panel start blinking? Then you are ready for the final step Take a deep breath and hold it (good magic), then pass through the secret panel very carefully, and you've done it Unlocked the secret of ADVENTURE! We congratulate you-and so does sneaky programmer Warren Robinett -Editor
  • the ATARI club"1700 WALNUT STREET PHILADELPHIA, PENNSYLVANIA 19103
Text of this page

Game-Grams programmer who designed it Most peo- ple only find the dot by taking the blue bridge and laying it across some walls in the grey dungeon until it appears But you've already completed that step! Now for the second step, move the secret dot into the "secret panel" room How do you get there? If you come out of the yellow castle down to the main path and go nght, keep going to the night until you crash into a thin black wall You've actu- ally crashed into the secret panel that lets you into the secret room. Moving the secret dot into this room won't open the Dear Atan, secret panel-but you're getting closer! Leave the secret dot there and go on to the next step

Go grab any two more objects and bring them into the secret panel room where the secret dot is Did the secret panel start blinking? Then you are ready for the final step Take a deep breath and hold it (good magic), then pass through the secret panel very carefully, and you've done it Unlocked the secret of ADVENTURE! We congratulate you-and so does sneaky programmer Warren Robinett -Editor

My brother was playing Adventure and he was in the Black Castle's grey dun- geon He took the bridge and went into a small part which is surrounded by walls When he was inside he picked up a "dot" Please tell me what this "dot" is and what it can do Kathleen Gallagher Novato, CA

Your brother has found the first step in revealing a secret message locked deep within the ADVENTURE cartndge by the We really want to hear from you, club members' Send your questions and comments about Atan games to Editor, ATARI AGE, 1700 Walnut Street, Philadelphia, PA 19103 If we print your letter in the magazine, we'll send you a special Atari T-shirt as a "thank-you" for writing

Cartridge Checklist

How many of these Atari Game Program cartridges and accessories do you have in your collection?

  • SPORTS ARENA
  • SKILL GALLERY (continued)
  • Basketball C06
  • Human Cannonball C21
  • Bowling C07
  • Maze Craze
  • C23
  • Pac-Mant C44
  • Football C17
  • Sky Diver C39
  • Colf C18
  • Video Pinball C40
  • CLASSICS CORNER
  • Home Run™ C20
  • Pele's Soccer C28
  • Video Olympics™ C39
  • Backgammon C04 Casino CII Othellott C26
  • ADVENTURE TERRITORY
  • Adventure C01
  • Haunted House C43
  • 3-D The Tac Toe C36
  • Superman* C35
  • Video Checkers™ C37
  • Video Chess C38
  • RACE TRACK
  • LEARNING CENTER
  • Dodge 'Em C16
  • Indy 500 C22
  • Basic Programming COS
  • Night Driver C25
  • Brain Games COB
  • Codebreaker™ C13
  • Slot Racers C30
  • Street Racer C34
  • A Game of Concentration C15
  • Hangman C19
  • SPACE STATION
  • ACCESSORIES
  • Asteroids™ C03
  • Defender C46
  • Missle Command
  • Space Invaders*** C31
  • Space War C32
  • Yars' Revenge C45
  • AC Adapter A01

Driving Controllers (Pair) A02 Joystick Controller (Single) A03 Keyboard Controller (Pair) A04 Paddle Controller (Pair) A06 TV Switch Box A06

  • C24
  • COMBAT ZONE
  • Dust Cover A10
  • Air-Sea Battle
  • C02
  • Game Cartidge Case AD8
  • Canyon Bomber C10
  • Modular Cartridge Library A07
  • Combat C14
  • Outlaw C27
  • Trademark of DC Comics Inc
  • Surround C33
  • **Trademark of Williams Electronics inc
  • Warlords C41
  • Trademark of Tato Amenos Corp

SKILL GALLERY

+ PAC MAN is a trademark of Bally Midway Mfg Co honed by Namco-America Inc ++Othello" is a regustered trademark of CBS Inc for strategy disc game and equipment

  • Breakout C09
  • Super Breakout C42
  • ATARI
  • Carcus ATARI C12