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Tech & Gaming

Atari Age - Volume 1 Number 1 - May-June 1982

By Sergio Herrera

Retro Magazine of Atari Videogames

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Jun 18, 2026
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In this magazine

18 pages · tap a page to read its text

  • Atari AgeMAY JUNE 1982 VOLUME 1 NUMBER 1
  • AND Gelebrity GornerAtari Age Interviews PAC-MAN
  • From the EditorWelcome to the new Atari Club and the new Actari Age magazine! The hot-off-the-presses publication you are holding is Atari's own official magazine for home video game fans. It's more than something to read -- it's going to make it more fun to own an Atari Video Computer System.
  • Page 4This is the very first issue of ATARI AGE as a full-color, bimonthly magazine. It's also the beginning of a new age for THE ATARI CLUB. As the official organization for Atari home video game players, THE ATARI CLUB has all kinds of special plans for its members. After all, the Atari phenomenon begins with the group of creative folks in Sunnyvale, California, but it's more than that. The heart of the Atari excitement is us -- the fans who enjoy nothing better than wrapping our fingers around a joystick or paddle controller and driving our video cars at record speeds, saving planets from deadly missile attack, dribbling, kicking, batting, bowling, and swinging our way through the sports cartridges and, of course. chomping an energy dot every once in a while.
  • Atari AgeMAY/JUNE 1982 VOLUME 1 NUMBER 1 CONTENTS
  • MAY/JUNE 1982Atari News All the games that are fit to play
  • New Advanced Home Game System UnveiledSets New Standards for Realistic Game Action, Detailed Graphics There will be a new addition to the Atari family of electronic products this fall-the Atari 5200 Advanced Video Entertainment System. The new system boasts a full 16K of computer memory, al- lowing greater detail and more realistic movement than ever be- fore in a home video game.
  • playedHave you METROPOLITAN
  • Page 9NEW ACTION GAMES
  • Page 10Beware... HAUNTED HOUSE!
  • Page 11noon, eager to satisfy his morbid curiosity. He was surprised to find an "Apartment to Let" sign posted. Hoping to learn more about the house and its occupants, he asked the landlady if he could see the avail- able rooms. She agreed, and showed him to a comfortable apartment. nicely furnished, with many attrac- tive objects decorating it. When he asked about these decorations, the landlady said they belonged to the previous tenant. When asked why they had been left behind, she hesitated, then admit- ted that the tenant had been away on vacation in Monte Carlo. That very morning, she had received a tele- gram stating that the man had died there at about a quarter to twelve the evening before.
  • Page 1212 Abari Age
  • YOU CAN WIN THE ATARI CLUBCONTEST! SLOT RACERS ASTENORS BACKGAMMON A
  • PRIORITY ORDER FORMORDER BY PHONE: For fastest service call TOLL-FREE 1-800-345-8600 (PA Residents Call 1-800-662-5180) Call 24 hours a day, 7 days a week. Please have your credit card available when calling.
  • Page 15ATARI SCAVENGER
  • Page 16Game-Grams programmer who designed it Most peo- ple only find the dot by taking the blue bridge and laying it across some walls in the grey dungeon until it appears But you've already completed that step! Now for the second step, move the secret dot into the "secret panel" room How do you get there? If you come out of the yellow castle down to the main path and go nght, keep going to the night until you crash into a thin black wall You've actu- ally crashed into the secret panel that lets you into the secret room. Moving the secret dot into this room won't open the Dear Atan, secret panel-but you're getting closer! Leave the secret dot there and go on to the next step Go grab any two more objects and bring them into the secret panel room where the secret dot is Did the secret panel start blinking? Then you are ready for the final step Take a deep breath and hold it (good magic), then pass through the secret panel very carefully, and you've done it Unlocked the secret of ADVENTURE! We congratulate you-and so does sneaky programmer Warren Robinett -Editor
  • the ATARI club"1700 WALNUT STREET PHILADELPHIA, PENNSYLVANIA 19103
Read this magazine as text17 sections · ~36 min read
Cover

Atari Age

MAY JUNE 1982 VOLUME 1 NUMBER 1

MAY JUNE 1982 VOLUME 1 NUMBER 1

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Page 2

AND Gelebrity Gorner

Atari Age Interviews PAC-MAN

Atari Age Interviews

PAC-MAN

In this exclusive interview, today's hottest video star reveals how sudden fame has changed his life.

Atari Age: Im sure lots of our youn ger readers would like to grow up to be video stars like yourself. Did you have any special training to prepare for the work you do?

Pac-Man: had what you'd call a well-rounded education I was involved in high school dramatics-1 played the lead in Central High's production of "Man of La Muncher" I did more act-

Pac-Man takes time off from his busy TV schedule to strol downtown with one of his co stars ing in college-mostly theatre-in-the- round productions I didn't neglect my studies, though In fact, I graduated sphera cum laude

Atari Age: And how did you get into show business?

Pac-Man: Frankly, it was rough For a while there, I worked as a ball in those follow-the-bouncing-ball musical films Then, when those went out of style, I got a job as host of a new tele- vision show called "Celebrity Grape- fruit-you may have missed it, we were cancelled early in the season After that, I had nothing to fall back on but residuals from some stunt work I did in an enzyme detergent commercial That is, until this game thing came along Atari Age: Pac-Man, we dont want to pry into your personal life, but we un- derstand you have a new girlfriend

Pac-Man: Isn't it amazing how these rumors start? Let's set the record straight once and for all There is a new arcade game with a lady Pac-Man, and they tell me she's real cute-long eye- lashes, a bow in her hair, and curves in all the night places But I've hardly met the lady' I've been so busy lately- you know, personal appear ances on National Pac-Man Day, working on my night club act

Atari Age: What kind of act is it? Ball- room dancing?

Pac-Man: No, actually. I'm getting a chance to sing I do a song and dance number to the rock and roll classic, "Leader of the Pac"-and the audi- ences love our version of that old coun- try and western song, "Ghost Biters in the Sky"

Atari Age: Sounds great. Any other projects in the works?

Pac-Man: Im just putting the finish- ing touches on my autobiography--it's called "Dor's Life "And I'm very excited about a special appearance my agent is working on, at the World Series You know how every year they have differ- ent celebrities throw out the first ball of the Series Well, if everything goes right, I'll be the first celebrity ever to be the first ball of the Series It would be a heck of an honor

Atari Age: Sounds like you're a real baseball fan Tell me, Pac-Man, who's your favorite player"

Pac-Man: Well, I was very impressed watching that new pitcher, Fernando Ballenzuela But my all-time favorite would have to be Willie Maze Atari Age: Pac-Man, it's been a real pleasure speaking with you today Be- fore you go, do you have any special message for our game-playing readers out there?

Pac-Man: I'd like to thank them for supporting my game You know, a lot of people didn't think I had a ghost of a chance in the video game business After all, I don't explode, or shoot, or crash, or anything like that But you folks have made this mellow yellow fellow the chompin' champion of the world, and I appreciate that Copyright 1982 by Atan Clubs Inc All rights reserved THE ATARI CLUB and ATARI ACE are trademarks of Alar Cubs Inc ATARI as a regaleted trademark of Atar Inc ATARI 400 ATARI 800 ATARI 5300 ADVANCED HOME ENTERTAINMENT SYSTEM GAME PROGRAM MODULAR CARTRIDGE LIBRARY VIDEO COMPUTER SYSTEM VCS ASTEROIDS BATTLEZONE MAZE CRAZE MISSILE COMMAND SPACE DUEL STAR RAIDERS and SUPER BREAKOUT are trademarks of An ine DEFENDER is a trademark of Williams Electronics Inc GALAXIAN PAC MAN and characters are trademarks Bally Midway Mg Co licensed by Name America Inc SPACE INVADERS a trademark of Taso Amenca Corp SUPERMAN is a trademark and of DC Comics Inc 1979

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Page 3

From the Editor

Welcome to the new Atari Club and the new Actari Age magazine! The hot-off-the-presses publication you are holding is Atari's own official magazine for home video game fans. It's more than something to read -- it's going to make it more fun to own an Atari Video Computer System.

Welcome to the new Atari Club and the new Actari Age magazine!

The hot-off-the-presses publication you are holding is Atari's own official magazine for home video game fans. It's more than something to read -- it's going to make it more fun to own an Atari Video Computer System.

I know it's not easy to make Atari more fun than it already is but we're going to do it, by..

Giving you the scoop on the latest

Game Program cartridges as soon as they come out;

Telling you what games are on the way, weeks and even months before they're released;

Teaching the tips and tactics you need for higher-scoring play, direct from the Atari experts who created the games; Bringing you the inside story of Atari and Atari game players, across the country and around the world.

We're going to be doing all that and lots more in ATARI AGE magazine.

And when somebody else is using your Atari game system, we're including articles, games, and puzzles to keep you going.

We also have some surprises in store for you.

For starters, how about a contest with hundreds of dollars worth of Atari Game Program cartridges as prizes? You'll find details in this issue.

Open page 3

Page 4

This is the very first issue of ATARI AGE as a full-color, bimonthly magazine. It's also the beginning of a new age for THE ATARI CLUB. As the official organization for Atari home video game players, THE ATARI CLUB has all kinds of special plans for its members. After all, the Atari phenomenon begins with the group of creative folks in Sunnyvale, California, but it's more than that. The heart of the Atari excitement is us -- the fans who enjoy nothing better than wrapping our fingers around a joystick or paddle controller and driving our video cars at record speeds, saving planets from deadly missile attack, dribbling, kicking, batting, bowling, and swinging our way through the sports cartridges and, of course. chomping an energy dot every once in a while.

This is the very first issue of ATARI AGE as a full-color, bimonthly magazine. It's also the beginning of a new age for THE ATARI CLUB.

As the official organization for Atari home video game players, THE ATARI CLUB has all kinds of special plans for its members. After all, the Atari phenomenon begins with the group of creative folks in Sunnyvale, California, but it's more than that. The heart of the Atari excitement is us -- the fans who enjoy nothing better than wrapping our fingers around a joystick or paddle controller and driving our video cars at record speeds, saving planets from deadly missile attack, dribbling, kicking, batting, bowling, and swinging our way through the sports cartridges and, of course. chomping an energy dot every once in a while.

That's why this club was created -- to entertain and enlighten loyal Atari fans -- to tell you more about your favorite form of entertainment to take you inside Atari. to meet the people who make 1E work, and tell you about the amazing developments occurring in this "Atari Age" we live in.

Well, that's it for now

I can't sit

I've just gotten at this desk another minute. my advance copy of the new DEFENDER cartridge, and it is incredible! You'll find out more about DEFENDER on page 9. As for me, it's time to take off and save some humanoids. Enjoy the magazine and let me hear from you!

Steve Morgenstern

Steve Morgenstern Editor

P.S. Be sure to check out the Clubhouse Store on page 12. It's the one place to find all the new Atari cartridges, and every other cartridge Atari makes. There's more at the store, too sharp-looking T-shirts, the official ATARI ACE poster, controllers, and accessory items. And you can order whatever you want conveniently by phone or mail.

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Page 5

Atari Age

MAY/JUNE 1982 VOLUME 1 NUMBER 1 CONTENTS

MAY/JUNE 1982 VOLUME 1 NUMBER 1

CONTENTS

Celebrity Corner / Page 2 From the Editor/Page 3 Atari International/ Page 5 Atari News / Page 6 Maze Craze / Page 6 New Cartridges/Page 6 Beware... Haunted House! / Page 10 The Clubhouse Store / Page 12 Atari Age Contest / Page 14 Game-Grams/Page 15 Cartridge Checklist/Page 15 Screen Scramble Puzzle / Page 16

ATARI AGE (ISSN 0731-5606) in published bimonthly by Tha Atan Club 1700 Walnut Street. Philadelphia, Pennsylvania 19103 Third class bulk rata postage paid at Phile- delphia Pannaylvania and at additional mailing offices.

  • EDITOR
  • Steve Morgenstern DESIGN DIRECTOR Tony Prizzi
  • CLUB DIRECTOR Parker Jerrell

ATART

Atan excitement has already spread to over 40 countries worldwide, and keeps growing every day Here are just a few recent happenings in the Atari International family

World ASTEROIDS

Champion Crowned

They came from Australia and Belgium, Canada and England, France, Holland, Hong Kong, Italy, Singapore, Spain, West Germany, and the U.S. They gath- ered in Washington, D.C., with a single goal-to destroy more Asteroids than anyone else

The event was the final battle of the Atari International Asteroids Tourna- ment, and the winning score was daz- zling. Playing Asteroids set on Game 6, skill level A. Andy Breyer (15) of Chicago scored 142,910 points in two games to win first place and a $5,000 scholarship Second place winner was Gary Wong (18) of San Francisco. Third place went to Dirk Mueller (22) of West Germany.

Puerto Rico-Atari Territory A small figure who rolled by as people strolled by created quite a commotion at shopping malls in Puerto Rico re-

Atari International

From Abu Dhabi to Venezuela, The World Plays Atari Games!

cently The Atari Robot spoke to star- tled passers-by, inviting them to pick up the joystick and play the home video game he was holding in his tray. The game showed up on the robot's built- in TV monitor. Everywhere he went, enthusiastic crowds surrounded the remote-controlled Atari ambassador.

SPACE INVADERS Takes Over South Africa

In a week-long battle for galactic su- premacy, over 1,500 video game enthu- siasts blasted away at scores of threatening Space Invaders in the first South African Atan Tournament. Com- petitors paid 30 each to participate in the qualifying rounds. Total entry fees were then matched by the local Atari distributor and contributed to charity

Overall winner was Martin Jacklin (16), who came up with a 41,986-point game playing Game 1, skill level A. He defeated the second-place finisher by over 1,500 points.

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Page 6

MAY/JUNE 1982

Atari News All the games that are fit to play

Atari News

All the games that are fit to play

VOLUME 1 NO. 1

Atari Gains Exclusive Home Rights EPROM Report To Adapt Centuri Electronic Games

Reinforcing its leadership poe Agreement Includes Phoenix, tion in offering cartridge versions

Let's start out by answering the obvious question--what's an EPROM?

The letters stand for Erasable

Programmable Read Only Mer

Memof hit coin video games, Atan has Vanguard, Other Arcade Hits signed an exclusive agreement with Centun, Inc., for the rights to adapt current and future games created by Centuri, a leading American manufacturer of ar- cade games.

The first Centun games to be available from Atan for its home video game system will be

Pref

Beautiful eggs ap- pear on the screen, then hatch into deadly Phoenix war birds. Protected by a convoy of these feathered enemies, the lone alien dares you to destroy his ship.

VANGUARD-A space jour- ney of the highest order. Players soar through dangerous tunnel zones while fending off the en- emy Kemlus who lurks in the for- bidding Bleak Zone

Atari already has exclusive agreements with many of the world's foremost coin video game makers, including Namco (Pac Man). Taito (Space Invaders). Williams (Defender), and Stern (new game coming soon).

PHOENIX

Atari Computer Camps Open Summer '82

"Alright, campers' Swim time is over Let's towel off and head for the computers"

That's what you'll hear this summer in East Stroudsburg, PA, San Diego, CA, Sheboygan, WI, and Asheville, NC, thanks to an innovative summer camp con- cept being launched by Atan.

Atan Computer Camps will combine the full range of tradi- tional camp activities with a unique opportunity to learn about computers. Some of America's top computer scientists and in- structors have designed a meaningful curriculum especially for this project. While Atan provides the computer expertise, the day- to-day operation will be super- vised by Specialty Camps, Inc., an organization which has run both theme and traditional camps for 25 years

Campers 10 to 18 years old will have plenty of opportunity for hands-on computer experience, including 10 hours a week of for malinstruction tailored to their in- dividual levels of experience and knowledge. All of the computers and software will also be avail- able during campers' free time

VANGUARD

VANGUARD

Plans call for small teaching sessions with Atari 400 and 800 computers Working in teams will be encouraged-Atan feels this not only makes learning more fun, but helps campers learn more as well

Public reaction to the an- nouncement of Atan Computer Camps has been extremely en- thusiastic-hundreds of inquir- les were received on the day the first newspaper advertisement appeared. It seems that the idea of combining software and soft- ball for the summer is a hit.

For further information call toll- free 1-800-847-4180 (in NY and Canada call collect. 212-889- 5200) or write Atanı Computer Camps, Department TAC, 40 East 34th St., NY, NY 10016.

VCS, an EPROM performs just like an ordinary game cartridge.

with one major difference-Atan engineers can program it to play a game, then erase it and pro- gram it again with a new game. EPROMS are used to test new games before they're produced for the general public. And they're borrowed by eager mag- azine editors who want to get a first look at those games and let readers know what's coming.

With that said, on to Defender This cartridge version of the pop- ular Willams Electronics coin video game has more people here saying "Can I borrow that than any other new game on the shelf-and with good reason.

Defender is, quite simply, the best space game on the market today. There is more going on at once here than in any other home game You've got six different kinds of enemies You've got a laser cannon, hyperspace, and a scanner (the screen shows only one fifth of the action, the scan- ner shows the full scene in miniature).

And those aliens aren't just shooting at you--they're snatch- ing nice little guys off the planet surface and turning them into mu- tants! That makes your job even harder-find the little guys in trouble, then shoot their kidnap- pers and catch the intended vic- tums before they fall.

Atari's designers have really captured the look and feel of the onginal arcade machine's game- play with this cartridge And in one important way, they may even have improved the game. Instead of five different control buttons, it's all been put together into the single VCS joystick. For at least one fumble-fingered edi- tor, this makes home Defender a lot more fun than its coin video cousin.

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Page 7

New Advanced Home Game System Unveiled

Sets New Standards for Realistic Game Action, Detailed Graphics There will be a new addition to the Atari family of electronic products this fall-the Atari 5200 Advanced Video Entertainment System. The new system boasts a full 16K of computer memory, al- lowing greater detail and more realistic movement than ever be- fore in a home video game.

Sets New Standards for Realistic Game Action, Detailed Graphics

There will be a new addition to the Atari family of electronic products this fall-the Atari 5200 Advanced Video Entertainment System. The new system boasts a full 16K of computer memory, al- lowing greater detail and more realistic movement than ever be- fore in a home video game.

Atari engineers have paid spe- cial attention to the quality of the sound produced by the new sys- tem. In addition to a wide range of dramatic game sounds, the system has the ability to repro- duce speech by adding a state- of-the-art digital component.

This innovative system fea- tures a revolutionary universal controller which combines the operations of a joystick, paddle, and keyboard into a single hand- held unit. The control stick has 360° maneuverability, and there are four separate firing buttons- two on each side

A further refinement is the in- clusion of a pause button--the player can interrupt a game at ATARI NEWS cartridges is being created for it. beginning with such popular ti- tles as Super Breakout, Space In- vaders, Missile Command, and Asteroids Galaxian, the highly successful coin video game, will make its debut on the home screen for the new system Star Raiders, probably the most popu- lar computer game in history, will also be available. And the sports games, beginning with Baseball, Football, and Soccer, will please the most demanding video game enthusiast any time, and pick it up later right where the game left off

The new game system will be introduced in time for the Christ- mas season A full senes of new

Sneak Peeks

What new games do Atari's de- signers have on the drawing boards for the months ahead? We've peeked over their shoul- ders to put together this advance look at what's on the way

Home Video Games Evil Otto is Coming! Don't know who Evil Otto is? Ask a friend who plays coin video games about this dangerous, smiling character The good news is, he'll be bounc- ing onto home TV soon. The bad news-there's no place to hide when he does show up! (Details in next Atari Age)

Lights! Camera! Game Reset! You expect to find movies on TV-but now Atari is preparing a movie game for home video players The name of the film is being kept secret for now-but the game is based on one of the most successful action-adventure movies of all time

Feeling Adventurous? Atari is creating a whole new concept in electronic game play Fans of fantasy/adventure games should feel right at home with the new Adventure Series, a revo- lutionary combination of video game cartridges, players manu- als, comic books, and buried treasure.

Four games are planned for the series. Each can be played in- dependently, but the real chal- lenge is finding the secret in the first game and carrying it into the next

Coin Video Games

Full-Color Cosmic Action in New 3-D Game! Atari designers con- tinue to break new ground in bringing color and a 3-dimen- sional sensation to coin video games. Their latest achievement is called SPACE DUEL

The Space Duel sky swarms with changing waves of brightly colored, geometrically-shaped enemies-flying saucers, spin- ning paddles, whirling cubes and pentagons, revolving octahe- drons-even a screen full of "nu- clear" hexagons. Players fly, fire weapons, and use their force field shield

An ingenious feature of Space Duel-one player can fly alone, or two players can appear on the screen at once, competing against each other or playing as a team, with their two ships fused into a single space station.

Clubhouse Store To controllers, joysticks, paddles, offered-more are on the way

Advance orders will be taken on new cartridges featured in each issue of Atari Age, includ- ing DEFENDER and YARS' RE- VENGE (see page 9). As soon as these cartridges are released. the Clubhouse Store will start shipping them to members who have their orders in.

Existing cartridges, like the classic MAZE CRAZE (see page 8), can be hard to find in local stores-but the Clubhouse Store always has the complete selec tion on hand. ready for club members Convenient game car- tridge storage cases are also available, along with keyboard

The fastest way to order is by phone-1-800-345-8600 is the toll- free number to call with credit card orders (PA residents call

1-800-662-5180). There is also a handy mail order form included in this issue of Atan Age, on page 13.

and the rest of the Atari acces- sory line.

Offer Atari Items The items created especially By Mail And Phone for club members are particularly exciting. The dramatic Atan Age As part of its service to members, poster featured in this issue is the The Atari Club runs the Club-first club exclusive item to be house Store offering every Game Program cartridge, controller, and accessory, plus special items available only to club members

  • SCORE 200000 HIGH SCORE 5000
  • RANGE 19
  • MAGNIFICATION

TOUI

ATARI JOINS THE ARMY in an experiment using modified video games in gunnery instruction. The screen shown here is a version of ATARI BATTLE- ZONE game developed for the US Army Training Support Center at Fort Eustis, VA Trainees select the proper weapon and finng coordinates to de- stroy the tanks, helicopters, and armored personnel cammers on the screen

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Page 8

played

Have you METROPOLITAN
  • Have you
  • METROPOLITAN
  • POLICE
  • MAZE CRAZE today?

If you haven't played this cops and robbers chase game... you're missing out on lots of fast-moving fun.

You're a cop patrolling a tough city beat. The twisting streets and alleyways look like a maze You've got to get through to the other side--but it won't be easy!

There are robbers roaming through that maze, waiting to get the jump on you. Blockades fool you into turning down the wrong path

And just your luck-parts of the maze are blacked out, so you can't see where you're going.

You're in a tough spot, Officer-but you've got to get through!

That's the story of MAZE CRAZE, an amazing action-packed cartridge in the Atan Game Program library It's a game that's funny to watch or to play, as your figures beep and bump their way through a completely different, chal- lenging maze each round. And while in- dividual players will find escaping from a maze full of robbers a terrific adventure, the best MAZE CRAZE games are in- tense battles of wits between two play- ers, on the screen at the same time, trying to figure out the maze and outthink

CAPTURE: You tum the tables on those robbers with this variation. You have to catch three different-colored robbers before you can head for the exit-and get there before your opponent does! INVISIBLE MAZE: Your city street is prone to blackouts. For any of the 10 ba- sic game variations, you can choose from 4 Visibility Levels.

There is help for you, though--you get to peek at the blacked-out section for a flash every few seconds. Pay attention-blink your eye and it's gone again.

These are just a few of your MAZE CRAZE options. There are also four speed levels and, for further variety. the A/B difficulty switches control whether the rob- bers are slower or faster than your cop

  • Who will enjoy MAZE CRAZE
  • VISIBILITY
  • VISIBILITY their opponents.

The basic MAZE CRAZE screen is shown above. Each player uses a joystick to send a cop figure searching for the exit on the night.

The basic maze-running race is exciting, and the game doesn't stop there MAZE CRAZE has dozens of special features which can be used alone or in combination to make the chase more chal- lenging. These include ROBBERS: If you are hit by any of these bad guys, you are out of the game. You can let 2 or 3 armed rob- bers loose in your maze at the same time, or have 5 of them chase you for a truly death-defying expedition.

VISIBILITY

PAC-MAN fans will find the strategic thinking required in MAZE CRAZE a treat, with the added excitement of two- person competition. And cruising through the maze at high speeds calls for the kind of accurate control which makes Atan target-shooting and driving games so popular

You'll need both quick wits and quick wrists to win at MAZE CRAZE

Order MAZE CRAZE and any other ATARI cartridge direct from The Club-for fast service

CALL TOLL FREE 1-800-345-8600

PA residents call 1-800-662-5180

Open page 8

Page 9

NEW ACTION GAMES
  • NEW
  • ACTION GAMES
  • DEFENDER
  • VARS' REVENGE
  • SC COMPUTER SYSTE
  • PUTER SUSTEM
  • VO CONOGRAM GAME PRO
  • ORDER NOW
  • MAY
  • RELEASE
  • YARS REVENGE

DEFENDER

You appear on the left side of the screen-a Yar-an extraordinary space creature in the Razak solar system. Your people are under attack by an evil Qatile.

The Qatile monster lurks on the right, beyond the rainbow lon zone, safe within his protective shield. You have to break through that shield. then bring out your powerful Zorion Cannon and blast the merciless Qotile off the screen!

This is YARS REVENGE, a mind-boggling space ad- venture carrying gameplayers into a new world of imag- ination and excitement.

To succeed in your mission takes fast reflexes-the Qotile huris some of the best firepower in the galaxy at youl A lethal drone stalks the Yar. and the seemingly harmless Qotile can suddenly transform itself into a swirling fireball that seeks out the Yar like a guided missile. Even when you think you have the advantage. a split-second's delay and you're the one fighting for your lifel

You've seen it at the arcades-the sky swarming with hostile allens, and you are the only hope for your planet's survivall You are the DEFENDER, locating the enemy on your scanner screen, swooping in with laser cannons blasting to rescue the humanoids, and re- turning them safely to the planet surface.

Now Atari has captured all the Incredible action of DEFENDER and brought it to home TV screens]

In "The Winners Book of Video Games." author Craig Kubey says DEFENDER "may well be the finest home game the company has produced... Atari's Defender is an astonishingly faithful replication of 1981's number one coin-op game"

Just wait until you get DEFENDER into your home. The most treacherous enemies in the universe await you-Landers and Bombers, Pods, Swarmers, Mutants, and Balters, each with Its own deadly threat. You've got to shoot them out of the sky, or Smart Bomb them Into oblivion. And the batter you get, the tougher they gat One or two players Twenty games $37.95

One or two players

Eight games

ORDER TODAY FOR PRIORITY SHIPMENT OF THESE GREAT NEW GAMES

  • CALL TOLL FREE 1-800-345-8600
  • (PA Residents Call 1-800-662-5180)
  • ORDER NOW
  • JUNE
  • RELEASE
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Page 10

Beware... HAUNTED HOUSE!

Beware...

HAUNTED HOUSE!

If you think Atari's Haunted House game is scary, wait till you find out what's lurking in the shadows of real-life haunted houses.

Walking home late at night on a deserted city street, a man is witness to a phan- tom home coming.

In a lonely mansion on the rocky cliffs of Cornwall, England, the cry of a ghostly mourner pierces the eve- ning stillness.

And in the White House, a royal visitor answers a knock on her door to find the ghost of Abraham Lincoln staring at her from the doorway!

Incredible? Absolutely. But the evi- dence of hauntings, based on the experiences of reliable witnesses, continues to baffle scientists who search for logical explanations.

An Eerie Homecoming The ghostly presence in a haunted house can reveal itself in many differ ent ways. Sometimes the people in the house claim to see a ghost. They may glimpse a hazy, nearly trans- parent figure. But sometimes the ghostly vision is shockingly realistic.

Take the experience of a gentle- man walking home down Phillimore Street in London late one night. There were only two other people on the street-a woman walking in front of him, and a man walking slightly ahead of her. The woman caught up with the man in front of her and passed him. She glanced at him as she walked by-then let out a bloodcurdling scream and raced across the street, running away into the night.

The gentleman who had seen the woman's strange reaction hurried to catch up. As he neared the other man, he saw him take out a key and open the door of a house. The pur suing gentleman caught a glimpse of the figure as it entered the house-it had the face of a corpse!

This strange story doesn't end there, though. The gentleman re- turned to the house the next after-

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noon, eager to satisfy his morbid curiosity. He was surprised to find an "Apartment to Let" sign posted. Hoping to learn more about the house and its occupants, he asked the landlady if he could see the avail- able rooms. She agreed, and showed him to a comfortable apartment. nicely furnished, with many attrac- tive objects decorating it. When he asked about these decorations, the landlady said they belonged to the previous tenant. When asked why they had been left behind, she hesitated, then admit- ted that the tenant had been away on vacation in Monte Carlo. That very morning, she had received a tele- gram stating that the man had died there at about a quarter to twelve the evening before.

noon, eager to satisfy his morbid curiosity. He was surprised to find an "Apartment to Let" sign posted. Hoping to learn more about the house and its occupants, he asked the landlady if he could see the avail- able rooms. She agreed, and showed him to a comfortable apartment. nicely furnished, with many attrac- tive objects decorating it. When he asked about these decorations, the landlady said they belonged to the previous tenant.

When asked why they had been left behind, she hesitated, then admit- ted that the tenant had been away on vacation in Monte Carlo. That very morning, she had received a tele- gram stating that the man had died there at about a quarter to twelve the evening before.

Photo credit The Image Bank

Exactly the time when the ghostly apparition had entered the house!

The Mournful Wall

The spirits which haunt a house may never be seen, but still make their presence felt. Sometimes there are unexplained odors, often limited to a small area of the house. Often researchers discover cold spots in haunted houses-small areas where the temperature is many degrees be- low normal for no apparent reason.

The most common manifestation of a haunting, though, is sound- the things that go "bump" in the night. Ghosthunters frequently find very ordinary explanations for "mys- terious" sounds-a noisy gas heater, or creaking floorboards, for exam- ple. Sometimes, though, the sounds from haunted houses remain strange and unexplained.

This was the case in a lonely coun- try house on the north coast of Corn- wall in England. The Carnsen family had recently gone through a crisis- 11-year-old John had been seriously ill, and the doctors feared he would die. Weeks passed, though, and he appeared to be improving. On a beautiful spring evening in March, the family had just eaten a cheerful dinner downstairs, while John re- mained in his upstairs bedroom with his mother and aunt. John's brothers and sisters were laughing over someone's funny remark when, suddenly, a woman's shriek startled them into silence. There was another heartrending shriek, then a third, louder and longer than the others.

Everyone on the lower floor had heard it-the children, their father, and all the servants in the kitchen. At that moment the doctor arrived- he had been approaching the house from outside, and heard nothing. The sound must have come from inside!

The terrifled listeners raced up- stairs, to find that no one had heard a sound-even though they had heard the dog's faint bark down- stairs as the doctor approached.

All observers agreed that the shriek had been loudest on the stair case, close to John's room-yet no- body there had heard a thing!

The mystery remained, hanging like a black cloud over the family. And three weeks from that memo- rable evening, John Carnsen died.

The ghost made only one more appearance in the house in Com- wall, 15 years later. John's younger sister Emma was gravely ill. Late one night, those gathered in her room heard hysterical wailing and crying echoing throughout the house. The noises went on for several minutes, then stopped abruptly-at the moment Emma Carnsen drew her last breath.

... And Good Evening, Mr. President

Ghosts have been spotted everywhere from humble shacks to stately man- sions. Even the President's residence has been known to host invisible vis- itors. The spirit of Abraham Lincoln is frequently reported roaming the halls of the White House. Witnesses say that Lincoln has visited every- one from secretaries and valets to Queen Wilhelmina of the Nether lands, who heard a knock late one evening on the door of the Rose Room, where she was staying, and opened it to find Abraham Lincoln standing in the doorway!

So don't be disappointed if you've never seen a ghost-it could happen any day now. One minute you're play- ing the one-player version of an Atari video game, and suddenly the ma- chine switches to two players by itself and there's a very tall man with a beard and a stovepipe hat holding the other joystick!"

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Page 12

12 Abari Age

Abari Age

ATARI AGE POSTER ng the now Aran Roe Some with es basa ataty sie-onlyazua At.Cub

Get your ATARI AGE POSTER FREE with the purchase of any 2

Game Program Cartidges from The Clubhouse Store Order Today! Offer expires July 1, 1982.

HAM'S HILS

MODULAR CARTRIDGE LIBRARY

SKILL GALLERY

Eight action-packed winners-they belong in every Atari fan's game collection. Misang any? Call and order them now-

  • CALL TOLL FREE
  • (PA Residents Call 1-800-662-5180)
  • GAME PROGRAM CASE
  • Hay booksse storage eids
  • SKYDIVER
  • HONS CAMC the Clubhouse Store

OFFICIAL ATARI T-SHIRTS

Ateht and MisaLE COMMAND Saas-Fee Ale the su 771 beed to a scap yu alet. Qualy 60 com yesi Fath camc des an Chow's tra SE 8; 0-121 14-6) S M L XL Chase Sun yedd

Please speciem ce atie cover and a wonder

Code Al Code A Yan A 21.30

  • MESCLE COMMAND
  • A Aut
  • WE HAVE THE CARTRIDGES YOU WANT!

The Atari Club is the best place to find every fantastic Game Program cartridge Atari makes-both brand new and existing titles. You'll find the complete Castridge Checklist on page 15 Lest your choices on the Order Farm or call toll-free 1-800-345-8800 (PA remdents call 1-800-662-5180).

SATAR

Open page 12
Page 13

YOU CAN WIN THE ATARI CLUB

CONTEST! SLOT RACERS ASTENORS BACKGAMMON A
  • CONTEST!
  • SLOT RACERS ASTENORS BACKGAMMON A
  • WARLORDS
  • CANTON SCREE
  • BASKETBALL
  • NDY 500
  • HOMERUN
  • A STREETRACER
  • ADVENTURE
  • AVSLE COMNING
  • BREAKOUT VIDEO CUMPICS
  • CONCENTRATION A CODEBREAKER
  • GOU CASINO OTHELLO
  • FOOTBALL
  • SKYDIVER
  • OTIC-AC-TO
  • HANGMAN BRAIN GAMES 040 PINDL BOWLING
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  • CRCUS ATAR DODGE EN MAZE CRAZE
  • VIDEO CHUCKERS ARSEA BATTLE COMMAT
  • PRIZES

One FIRST PRIZE winner will choose any 12 Atari Game Program Cartridges.

Ten SECOND PRIZE winners will each receive their choice of any 4 Atari Game Program Car tridges.

Fifty THIRD PRIZE winners receive a copy of The Winners' Book of Video Games, a new guide to conquering home and coin video games, published by Warner Books.

Details on page 14)

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Page 14

PRIORITY ORDER FORM

ORDER BY PHONE: For fastest service call TOLL-FREE 1-800-345-8600 (PA Residents Call 1-800-662-5180) Call 24 hours a day, 7 days a week. Please have your credit card available when calling.

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Please have your credit card available when calling.

PLEASE ATTACH YOUR PEEL-OFF LABEL HERE.

como are needed piese use the space o pon your name and and they should appr

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If you order more than one nem, your saleciona may be shipped separately and therefore mer arrive on different dates. Game Program" cartridges and yel released will be alupped as anes aan they are available any part of your order is damaged in shipment, it will be replaced without

Please f in this order form in hul Place pee:-off label from back of magacine In Apace provided a sight, or near print brmation requested Mail order form in attached avecpe or and to THE ATARI CLUB™ 1700 Wan Street Pheladelphia, PA 19103

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DESCRIPTION OF ITEM Deceding T-shirt my le celor and sise)

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Contest Entry Form

(see content on reverse side of this page)

  • STEP 1 ANSWERS
  • STEP I ANSWER:
  • STEP 3 ANSWER.
  • NOTE

Contest open only to Atari Club Members!

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Page 15

ATARI SCAVENGER
  • ATARI
  • SCAVENGER
  • HUNT
  • A SPECIAL CONTEST OPEN
  • ONLY
  • TO ATARI CLUB MEMBERS

Fund each of the objects lasted below (and clus

Atan Age) Wit

STEP in the hall cartridge names below

You never know what interesting odds and ends you'll And in an Atari game-like submarines, and tarantulas, and antiballistic missiles, and even mutant house Dies

To enter this issue's contest, we're sending you on a scavenger hun through the wild and wonderful world of Alan games We've chosen a dozen objects found in games in Atan's current cartridge library. In Step 1 of the hunt, you'll search for these 12 hidden dems In Step 2. you'll use your Step 1 answers to uncover the letters in a hidden message Then in Step 3. you'll decode the message to discover the name of one of Atari's terrific new games. Find that name and you've completed the Scavenger Hunt

  • 1. Balloons
  • 2. Cape
  • 3. Batters
  • 4. Rollovers
  • & Blockades
  • 6. Ace of Spades
  • 7. Smart Bomb 3. Court
  • 9. Zorion Cannon 10. Clouds
  • 11. Dice
  • 12. Pawn

HOW TO ENTER

Neatly pinnt ar rype your armwen to Sherpe 12 and 3 in the spaces provided on the Contest Entry Fedn (que re-use side af the pacel or a reasonable boile

Mail your entry in the attached envelope 10 THE ATARI CLUB 1200 Wainul Street, Philadelphia, PA 1900 Nobunch quaed so amter the cont

Winners will be chosen in a condom rawing an july 16, 1562 from all correct entries recened by July 15 19

Good in Fleas North Dakot Obio and Weet Vigan Employees of Atan loc. and other Wames Commu nations compares and their famil are not ebgible to wa

  • WIN VALUABLE PRIZES
  • CLUB CONTEST
  • Shop 1
  • PC are the lates
  • STEP
  • Second
  • Exgmai
  • Fou
  • Sath Jenet
  • Second letter

Seventh letter

Chacramble the 12 leners Step 2 to form theme of a recently ceased Alati Clame Program carudge

STEP

Accoal dick of wam will be dotar maed by the amber of correct valid exes submend a recrparts of this of ATARI ACE about conec vald ontros the chance of worse wad

Estimated prae value foxt pave $366. second prae $12, het prae. $5

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Page 16

Game-Grams programmer who designed it Most peo- ple only find the dot by taking the blue bridge and laying it across some walls in the grey dungeon until it appears But you've already completed that step! Now for the second step, move the secret dot into the "secret panel" room How do you get there? If you come out of the yellow castle down to the main path and go nght, keep going to the night until you crash into a thin black wall You've actu- ally crashed into the secret panel that lets you into the secret room. Moving the secret dot into this room won't open the Dear Atan, secret panel-but you're getting closer! Leave the secret dot there and go on to the next step Go grab any two more objects and bring them into the secret panel room where the secret dot is Did the secret panel start blinking? Then you are ready for the final step Take a deep breath and hold it (good magic), then pass through the secret panel very carefully, and you've done it Unlocked the secret of ADVENTURE! We congratulate you-and so does sneaky programmer Warren Robinett -Editor

Game-Grams programmer who designed it Most peo- ple only find the dot by taking the blue bridge and laying it across some walls in the grey dungeon until it appears But you've already completed that step! Now for the second step, move the secret dot into the "secret panel" room How do you get there? If you come out of the yellow castle down to the main path and go nght, keep going to the night until you crash into a thin black wall You've actu- ally crashed into the secret panel that lets you into the secret room. Moving the secret dot into this room won't open the Dear Atan, secret panel-but you're getting closer! Leave the secret dot there and go on to the next step

Go grab any two more objects and bring them into the secret panel room where the secret dot is Did the secret panel start blinking? Then you are ready for the final step Take a deep breath and hold it (good magic), then pass through the secret panel very carefully, and you've done it Unlocked the secret of ADVENTURE! We congratulate you-and so does sneaky programmer Warren Robinett -Editor

My brother was playing Adventure and he was in the Black Castle's grey dun- geon He took the bridge and went into a small part which is surrounded by walls When he was inside he picked up a "dot" Please tell me what this "dot" is and what it can do Kathleen Gallagher Novato, CA

Your brother has found the first step in revealing a secret message locked deep within the ADVENTURE cartndge by the We really want to hear from you, club members' Send your questions and comments about Atan games to Editor, ATARI AGE, 1700 Walnut Street, Philadelphia, PA 19103 If we print your letter in the magazine, we'll send you a special Atari T-shirt as a "thank-you" for writing

Cartridge Checklist

How many of these Atari Game Program cartridges and accessories do you have in your collection?

  • SPORTS ARENA
  • SKILL GALLERY (continued)
  • Basketball C06
  • Human Cannonball C21
  • Bowling C07
  • Maze Craze
  • C23
  • Pac-Mant C44
  • Football C17
  • Sky Diver C39
  • Colf C18
  • Video Pinball C40
  • CLASSICS CORNER
  • Home Run™ C20
  • Pele's Soccer C28
  • Video Olympics™ C39
  • Backgammon C04 Casino CII Othellott C26
  • ADVENTURE TERRITORY
  • Adventure C01
  • Haunted House C43
  • 3-D The Tac Toe C36
  • Superman* C35
  • Video Checkers™ C37
  • Video Chess C38
  • RACE TRACK
  • LEARNING CENTER
  • Dodge 'Em C16
  • Indy 500 C22
  • Basic Programming COS
  • Night Driver C25
  • Brain Games COB
  • Codebreaker™ C13
  • Slot Racers C30
  • Street Racer C34
  • A Game of Concentration C15
  • Hangman C19
  • SPACE STATION
  • ACCESSORIES
  • Asteroids™ C03
  • Defender C46
  • Missle Command
  • Space Invaders*** C31
  • Space War C32
  • Yars' Revenge C45
  • AC Adapter A01

Driving Controllers (Pair) A02 Joystick Controller (Single) A03 Keyboard Controller (Pair) A04 Paddle Controller (Pair) A06 TV Switch Box A06

  • C24
  • COMBAT ZONE
  • Dust Cover A10
  • Air-Sea Battle
  • C02
  • Game Cartidge Case AD8
  • Canyon Bomber C10
  • Modular Cartridge Library A07
  • Combat C14
  • Outlaw C27
  • Trademark of DC Comics Inc
  • Surround C33
  • **Trademark of Williams Electronics inc
  • Warlords C41
  • Trademark of Tato Amenos Corp

SKILL GALLERY

+ PAC MAN is a trademark of Bally Midway Mfg Co honed by Namco-America Inc ++Othello" is a regustered trademark of CBS Inc for strategy disc game and equipment

  • Breakout C09
  • Super Breakout C42
  • ATARI
  • Carcus ATARI C12
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Page 17

the ATARI club"

1700 WALNUT STREET PHILADELPHIA, PENNSYLVANIA 19103

1700 WALNUT STREET

PHILADELPHIA, PENNSYLVANIA 19103

PEEL OFF LABEL AND AFFIX TO ORDER FORM

MC BALUSPACE INVADERS SBIAI BREAKOUTI MEMBEER SR W ILL F D ODGE EMICND REAKS S NEABKE PHEEKS CAS

TSR

ERTEE I T S DIORET SARBOEL

NLRZ PEHRDKEA N SDO

EU A T A E I EN M L R V F D D S D T

  • TTS B B
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  • CVRL T A C
  • G A NEOC
  • M Y E E L
  • E DIELP
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  • A TPRE
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A A DRSA R A A GEMRR

  • OLLE H
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  • ANAM REPUS
  • GAZI FNS SEHC DEDIVNE S
  • SCREEN SCRAMBLE
  • BULK RATE US POSTAGE

PAID THE ATARI CLUB

Usually you'll find only one Atari game at a time on your TV set. On the screen above, though, we've hidden 29 different Atari Game Program names in word-search puzzle style-across, backwards, up, down, and diagonally. We've circled COMBAT for you as an example. Now find the other 28 names! (The CARTRIDGE CHECKLIST on page 15 lists all the possibilities.)

And when you've circled all 29 names, read the unused letters across from left to right to receive a special hidden message about new cartridge releases later this year!.

Answers in the next issue of Atari Age.

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