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Tech & Gaming

Atari Age - Volume 1 Number 1 - May-June 1982

By Sergio Herrera

Retro Magazine of Atari Videogames

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Published
Jun 18, 2026
Pages
18

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  • From the EditorWelcome to the new Atari Club and the new Actari Age magazine! The hot-off-the-presses publication you are holding is Atari's own official magazine for home video game fans. It's more than something to read -- it's going to make it more fun to own an Atari Video Computer System.
  • Page 4This is the very first issue of ATARI AGE as a full-color, bimonthly magazine. It's also the beginning of a new age for THE ATARI CLUB. As the official organization for Atari home video game players, THE ATARI CLUB has all kinds of special plans for its members. After all, the Atari phenomenon begins with the group of creative folks in Sunnyvale, California, but it's more than that. The heart of the Atari excitement is us -- the fans who enjoy nothing better than wrapping our fingers around a joystick or paddle controller and driving our video cars at record speeds, saving planets from deadly missile attack, dribbling, kicking, batting, bowling, and swinging our way through the sports cartridges and, of course. chomping an energy dot every once in a while.
  • Atari AgeMAY/JUNE 1982 VOLUME 1 NUMBER 1 CONTENTS
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  • Page 15ATARI SCAVENGER
  • Page 16Game-Grams programmer who designed it Most peo- ple only find the dot by taking the blue bridge and laying it across some walls in the grey dungeon until it appears But you've already completed that step! Now for the second step, move the secret dot into the "secret panel" room How do you get there? If you come out of the yellow castle down to the main path and go nght, keep going to the night until you crash into a thin black wall You've actu- ally crashed into the secret panel that lets you into the secret room. Moving the secret dot into this room won't open the Dear Atan, secret panel-but you're getting closer! Leave the secret dot there and go on to the next step Go grab any two more objects and bring them into the secret panel room where the secret dot is Did the secret panel start blinking? Then you are ready for the final step Take a deep breath and hold it (good magic), then pass through the secret panel very carefully, and you've done it Unlocked the secret of ADVENTURE! We congratulate you-and so does sneaky programmer Warren Robinett -Editor
  • the ATARI club"1700 WALNUT STREET PHILADELPHIA, PENNSYLVANIA 19103
Text of this page

MAY/JUNE 1982

Atari News

All the games that are fit to play

VOLUME 1 NO. 1

Atari Gains Exclusive Home Rights EPROM Report To Adapt Centuri Electronic Games

Reinforcing its leadership poe Agreement Includes Phoenix, tion in offering cartridge versions

Let's start out by answering the obvious question--what's an EPROM?

The letters stand for Erasable

Programmable Read Only Mer

Memof hit coin video games, Atan has Vanguard, Other Arcade Hits signed an exclusive agreement with Centun, Inc., for the rights to adapt current and future games created by Centuri, a leading American manufacturer of ar- cade games.

The first Centun games to be available from Atan for its home video game system will be

Pref

Beautiful eggs ap- pear on the screen, then hatch into deadly Phoenix war birds. Protected by a convoy of these feathered enemies, the lone alien dares you to destroy his ship.

VANGUARD-A space jour- ney of the highest order. Players soar through dangerous tunnel zones while fending off the en- emy Kemlus who lurks in the for- bidding Bleak Zone

Atari already has exclusive agreements with many of the world's foremost coin video game makers, including Namco (Pac Man). Taito (Space Invaders). Williams (Defender), and Stern (new game coming soon).

PHOENIX

Atari Computer Camps Open Summer '82

"Alright, campers' Swim time is over Let's towel off and head for the computers"

That's what you'll hear this summer in East Stroudsburg, PA, San Diego, CA, Sheboygan, WI, and Asheville, NC, thanks to an innovative summer camp con- cept being launched by Atan.

Atan Computer Camps will combine the full range of tradi- tional camp activities with a unique opportunity to learn about computers. Some of America's top computer scientists and in- structors have designed a meaningful curriculum especially for this project. While Atan provides the computer expertise, the day- to-day operation will be super- vised by Specialty Camps, Inc., an organization which has run both theme and traditional camps for 25 years

Campers 10 to 18 years old will have plenty of opportunity for hands-on computer experience, including 10 hours a week of for malinstruction tailored to their in- dividual levels of experience and knowledge. All of the computers and software will also be avail- able during campers' free time

VANGUARD

VANGUARD

Plans call for small teaching sessions with Atari 400 and 800 computers Working in teams will be encouraged-Atan feels this not only makes learning more fun, but helps campers learn more as well

Public reaction to the an- nouncement of Atan Computer Camps has been extremely en- thusiastic-hundreds of inquir- les were received on the day the first newspaper advertisement appeared. It seems that the idea of combining software and soft- ball for the summer is a hit.

For further information call toll- free 1-800-847-4180 (in NY and Canada call collect. 212-889- 5200) or write Atanı Computer Camps, Department TAC, 40 East 34th St., NY, NY 10016.

VCS, an EPROM performs just like an ordinary game cartridge.

with one major difference-Atan engineers can program it to play a game, then erase it and pro- gram it again with a new game. EPROMS are used to test new games before they're produced for the general public. And they're borrowed by eager mag- azine editors who want to get a first look at those games and let readers know what's coming.

With that said, on to Defender This cartridge version of the pop- ular Willams Electronics coin video game has more people here saying "Can I borrow that than any other new game on the shelf-and with good reason.

Defender is, quite simply, the best space game on the market today. There is more going on at once here than in any other home game You've got six different kinds of enemies You've got a laser cannon, hyperspace, and a scanner (the screen shows only one fifth of the action, the scan- ner shows the full scene in miniature).

And those aliens aren't just shooting at you--they're snatch- ing nice little guys off the planet surface and turning them into mu- tants! That makes your job even harder-find the little guys in trouble, then shoot their kidnap- pers and catch the intended vic- tums before they fall.

Atari's designers have really captured the look and feel of the onginal arcade machine's game- play with this cartridge And in one important way, they may even have improved the game. Instead of five different control buttons, it's all been put together into the single VCS joystick. For at least one fumble-fingered edi- tor, this makes home Defender a lot more fun than its coin video cousin.