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Film / TV / Stage

ARCANE FICTION

By fusion-magazine

ARCANE FICTION LIMITED EDITION

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Share link
https://covver.com/magazine/fusion-magazine/arcane-fiction-n26Kb006GPFY1R8wiHla
Published
Oct 12, 2025
Pages
52
Language
English

More in this magazine

  • BRYAN ROCES VOICE ACTORMY NAME IS BRYAN ROCES. I'M A SINGER, ACTOR, VOICE ACTOR, AND PRODUCER BASED IN SASKATCH- EWAN, CANADA! OVER INDUSTRY.
  • Page 3media! CAN YOU SHARE ANY EXCITING PROJECTS THAT YOU ARE CURRENTLY WORKING ON NOW?
  • Page 4FOR ALL THE VIEWERS READING, PLEASE KINDLY INTRODUCE YOURSELF. My name is Cary Hite. PLEASE TALK ABOUT HOW YOU GOT STARTED IN THE VOICE OVER INDUSTRY. I've had an interest in voiceover since watching cartoons as a kid. Once I started acting, the road to get into this part of the industry opened up. At the behest of an agent, I went to an audition for Audible, booked the projects (four in total), and haven't looked back since.
  • Page 5NOW IN TODAY'S SOCIETY, EVERYTHING IS DONE BY REMOTE WORK. DO YOU ENJOY THIS PROCESS, OR DO YOU PREFER TO SHOW UP AT THE STUDIO? I still prefer to show up to the studio. Noth- ing replaces working with an engineer in the session. They are your first audience, your first ears. When they're engaged in the story with you, they're an invaluable collaborator.
  • Page 6PLEASE KINDLY INTRODUCE YOURSELF. Kia ora Fusion readers!!! It's tubularly rad to get to chat with you in this interview! Thank you so much Fusion team for inviting me to chat with you! My name is Chloë Elmore (the umlaut is just a bit of spicy pizzazz) and I am a New Zealand voice actor, working full-time from my beautiful custom-made recording studio here in the lush countryside of Middle Earth! To get the numbers out of the way, I'm 32 years old and I've been pursuing VO part-time for 11 years, but I've been doing it full- time as my only source of income for 3 years.
  • Chloë ElmoreBut still! I was close! I would love to voice a lead char- acter in a Final Fantasy - but I mean, who wouldn't! One awesome dream that happened just a month ago was being flown to Chicago to act in an audio drama and all 30+ of the cast were voicing in the same studio with each other for a whole 9 days of pure bliss!! Yeah, it wasn't a huge game and they weren't names you'd know, but they are my people, my family, and hang- ing in the same hotel and going to restaurants every night, chatting in the hotel hot tub, and laughing until our abs ached was a massive dream for this little kiwi. It's rare to ever meet your castmates, let alone record in the same room with them, so I was so blessed! I am so content with how my career is skyrocketing, but I do want to reach the stars, of course! I have realised so many dreams of working on national commercials across America, Canada, the UK, Ireland, Australia and New Zealand, but I would love to become a long- running 'Brand Voice' for a big company. That kind of legacy would be such an honour. Those brand voices shaped my secluded homeschooling childhood and gave me so much comfort and connection growing up. TALK ABOUT WHAT TYPE OF WORK YOU ARE CUR- RENTLY FOCUSED ON.
  • Page 8PLEASE KINDLY INTRODUCE YOURSELF. My name is Chris Johnson and I am a profes- sional Voice Actor based in Los Angeles. I have been involved with Voice Acting for the last 11 years.
  • Page 9You have to take an honest look at yourself and your skills early on and work on the areas where you may need some extra support. Once I eventually transitioned out of the corporate world and began doing Voice Acting full-time, I also found challenges I didn't ex- pect. One was getting used to working alone every day. I had worked with colleagues in an office for years and going from that, to locking myself in a padded room by myself all day... was an unexpected adjustment
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  • Page 12FOR ALL THE VIEWERS READING, PLEASE KINDLY INTRODUCE YOURSELF. Hi: I'm Nancy German
  • Page 13NANCY GERMAN
  • Page 14KINDLY INTRODUCE YOURSELF. My name is DJ Dykes. I'm a professional voice actor who's been in the industry for almost five years. I'm represented by ACM Talent and VOX.
  • Page 15WHAT DO YOU RECOMMEND FOR ANYONE THAT IS INTERESTED IN VOICE OVER WORK? Be a self-starter. I've met too many folks who say they want to get into the industry but have any number of reasons why they haven't yet. Months down the road, they still haven't even started yet.
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  • TALK ABOUT THE CHALLENGES YOUFACE IN THIS INDUSTRY AND HOW YOU OVERCOME THE CHALLENGES. At first, the challenge was overcoming some negative thoughts I had about my own voice, because I was teased for it for so long when I was a teenager. My voice may have been a target of ridicule at one point, but now I see it as my super power.
  • Page 18JALEN ASKINS
  • Page 19FOR ALL THE VIEWERS READING, PLEASE KINDLY INTRODUCE YOURSELF. ANY PROJECT OR PEOPLE THAT YOU WOULD LIKE TO WORK WITH?
  • Page 20KARI SUTCLIFFE
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  • Page 24WHAT VOICE OVERS DO YOU ADMIRE THE MOST FROM HOLLYWOOD? I'm drawn to performances that stay honest-even in exag- gerated roles. Jack Black is a great example. He can go big without losing his human nature. That balance takes skill, and it's rare.
  • Page 25ass. WHAT DO YOU RECOMMEND FOR ANYONE THAT IS INTER- ESTED IN VOICE OVER WORK?
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  • Page 27Talk about Arcane. What is your company all about? We're storytellers here at Arcane - this is our core, and we tell stories in many different ways. From books to audiobooks, audio dramas to fiction podcasts, comics, and immersive AR (augmented reality) motion comics, we bring fiction to life across every mobile medium. If it lives on your phone, or you can hold it in your hand, we create it.
  • OF THE TERMJOE RUIZ & ALESSANDRO SACCOTELLI ARCANE FICTION
  • Page 29bey ARCANE
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  • Page 31What is the process like when you are creating a comic book? Our process is a little different because our foundation is audio. That's where we start. A lot of people making motion comics. begin with the comic and then add voiceover and music at the end, almost like an afterthought to include with the animation.
  • Page 32Q: What are the main steps for creating an AR comic, from concept to release? A: I create my AR comics like you would a tradi- tional comic. I write the script and then create a rough storyboard for the entire issue paying close attention to pacing, dialogue placement and variety in composition. The AR is used as a final step to enhance and expand the traditional comic experience rather than replace it.
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  • Page 46I'm not in this for the money, I do it be- cause I love it and need to be doing it, and this is the next step in growing my career. That said, it is a business that I've invested a large sum of money into, and I have to work on making back that in- vestment! CAN YOU SHARE ANY EXCITING PROJ- ECTS THAT YOU ARE CURRENTLY WORKING ON NOW?
  • SARAH NOELFOR ALL THE VIEWERS READING, PLEASE KINDLY INTRODUCE YOURSELF My name is Sarah Noel. I'm a voice actor na- tive to Los Angeles.
  • TRACY-ANN LEITHPLEASE KINDLY INTRODUCE YOURSELF. My name is Tracy-Ann Leith, and I'm a bilingual voice actor living in Montreal, Quebec, Canada. My voiceover career started in September 2011.
  • Page 49What does the industry mean to you? The voice industry is made of incredibly creative, supportive and generous people and I consider myself fortunate to be part of.
  • fusionYOUR SOURCE FOR POP CULTURE, TRAVEL, LIFESTYLES & ENTERTAINMENT WE ARE TAKING OUR MEDIA PLATFORM TO A WHOLE NEW LEVEL GET YOUR COPY NOW
Text of this page

What is the process like when you are creating a comic book?

Our process is a little different because our foundation is audio. That's where we start. A lot of people making motion comics. begin with the comic and then add voiceover and music at the end, almost like an afterthought to include with the animation.

We do it in reverse.

We focus first on creating really engaging audio-cinematic perfor- mances, immersive sound design, and original music that can stand on its own. At the same time, we're already thinking visually. We bring on our full team from the begin- ning-artists, sound designers, composer, and our AR program- mer-and we all collaborate on a shared storyboard. That helps us make sure the audio and comic. stay in sync and nothing important gets lost between formats.

The pacing is different, so the teams split off. The comic and mo- tion comic move faster-it's more visual and scene-driven-while the audio takes more time to breathe and explore the narrative. The comic usually ends up being about half the length of the audio.

The art is the longest part of the process. We try to not rush our artists. We want the visuals to have meaning and detail-something they're proud of and something that lasts. In the end, we bring it all together and layer in our AR ele- ments to create the full experience.

You have something special that you are doing now as a collab with FUSION. Talk about that. What can fans expect from your comics that you are releasing?

I'm really excited for the pros- pect of collaborating with Fusion. They've built such a bold and inspiring platform for indie enter- tainment, and we're honored to be a part of it.

I can't reveal too much just yet- we're still locking in the details, and we want to keep some of it a sur- prise-but let's just say you might start seeing regular features of our comics in Fusion Magazine.

What's especially exciting is the chance to introduce Fusion's audi- ence to the world of AR motion comics. If you love indie entertain- ment-and if you're reading Fusion, you definitely do -you'll get a first taste of what it's like to see a comic come to life with sound, anima- tion, and interactive elements. It's a whole new way to experience stories, and we can't wait to share it with you.

How do you select your voice- over actors for the comic books that are tied to the stories that you are creating?

We start with blood samples and contracting their firstborn. Kid- ding... mostly.

We work with an in-house roster of unbelievable talent, and don't cast a net outside of that unless we need to. I have to say we have the absolute BEST community of performers with us, hands down! Every day I am reminded of how fortunate we are to have caught the attention of such incredible creatives.

When casting, we're looking for personality. Not just a fun voice- but that rare magic where the voice tells us who the character is. When someone reads a line and you feel the rogue's smirk, the weight in a war vet's silence, or the fracture behind a villain's calm- that's what we're after.

SUCCESS FOR THE COMPANY IS ALL OF US BEING ABLE TO QUIT OUR WORK WITH OTHER CLIENTS AND FOCUS SOLELY ON THE STORIES WE WANT TO PRODUCE. THAT'S THE SAME FOR MY TEAM MEMBERS TOO-EVERYONE'S WORKING FOR OTHER CLIENTS NOW, AND WHILE WE'RE GRATEFUL FOR THEM, IT WOULD BE FANTASTIC TO FOCUS JUST ON OUR OWN STORIES.

ARCANE

FICTION PRODUCTIONS

We cast blind and narrow it down with help from the team-some- times even from our fans. We don't care about names, credits, or clout. It's about the story. I don't even check the actor's identity until the casting is done. It's always a surprise. That grizzled mercenary? Turns out he's a soft-spoken librarian with a $40 mic. Or sometimes we find out the guy with two lines is an award-winning industry legend. Go figure.

And if someone nails the role but doesn't have the gear, we help them get there. We'd rather have raw talent than polished nothing. Perfor- mance comes first. Always.

Describe how you define and measure success for the company and for yourself.

Success for the company is all of us being able to quit our work with other clients and focus solely on the stories we want to produce. That's the same for my team members too - everyone's working for other clients now, and while we're grateful for them, it would be fan- tastic to focus just on our own stories.

For me, success means Arcane Fiction becomes a name people trust. When someone sees Arcane on a cover or in the credits, they know they're in for a great story-no extra context needed. They don't have to be into comics or audio dramas. They just see the name and know it's going to hit. That's the goal: for Arcane to stand for quality story- telling, wherever it shows up-in any format, on any scale, anywhere in the world.

As for personal success-I'm already living it. I'm doing the work, building the thing, showing up every day. When challenges come up, my partner looks me in the eye and says, "This is just what we do. We've already succeeded-we just need to figure out how we did it." And he's right. No matter what Arcane becomes, we're already suc- cessful, because we're doing it.

TATYANA MAGA 53Y 2014