ARCANE FICTION LIMITED EDITION
What is the process like when you are creating a comic book?
Our process is a little different because our foundation is audio. That's where we start. A lot of people making motion comics. begin with the comic and then add voiceover and music at the end, almost like an afterthought to include with the animation.
We do it in reverse.
We focus first on creating really engaging audio-cinematic perfor- mances, immersive sound design, and original music that can stand on its own. At the same time, we're already thinking visually. We bring on our full team from the begin- ning-artists, sound designers, composer, and our AR program- mer-and we all collaborate on a shared storyboard. That helps us make sure the audio and comic. stay in sync and nothing important gets lost between formats.
The pacing is different, so the teams split off. The comic and mo- tion comic move faster-it's more visual and scene-driven-while the audio takes more time to breathe and explore the narrative. The comic usually ends up being about half the length of the audio.
The art is the longest part of the process. We try to not rush our artists. We want the visuals to have meaning and detail-something they're proud of and something that lasts. In the end, we bring it all together and layer in our AR ele- ments to create the full experience.
You have something special that you are doing now as a collab with FUSION. Talk about that. What can fans expect from your comics that you are releasing?
I'm really excited for the pros- pect of collaborating with Fusion. They've built such a bold and inspiring platform for indie enter- tainment, and we're honored to be a part of it.
I can't reveal too much just yet- we're still locking in the details, and we want to keep some of it a sur- prise-but let's just say you might start seeing regular features of our comics in Fusion Magazine.
What's especially exciting is the chance to introduce Fusion's audi- ence to the world of AR motion comics. If you love indie entertain- ment-and if you're reading Fusion, you definitely do -you'll get a first taste of what it's like to see a comic come to life with sound, anima- tion, and interactive elements. It's a whole new way to experience stories, and we can't wait to share it with you.
How do you select your voice- over actors for the comic books that are tied to the stories that you are creating?
We start with blood samples and contracting their firstborn. Kid- ding... mostly.
We work with an in-house roster of unbelievable talent, and don't cast a net outside of that unless we need to. I have to say we have the absolute BEST community of performers with us, hands down! Every day I am reminded of how fortunate we are to have caught the attention of such incredible creatives.
When casting, we're looking for personality. Not just a fun voice- but that rare magic where the voice tells us who the character is. When someone reads a line and you feel the rogue's smirk, the weight in a war vet's silence, or the fracture behind a villain's calm- that's what we're after.
SUCCESS FOR THE COMPANY IS ALL OF US BEING ABLE TO QUIT OUR WORK WITH OTHER CLIENTS AND FOCUS SOLELY ON THE STORIES WE WANT TO PRODUCE. THAT'S THE SAME FOR MY TEAM MEMBERS TOO-EVERYONE'S WORKING FOR OTHER CLIENTS NOW, AND WHILE WE'RE GRATEFUL FOR THEM, IT WOULD BE FANTASTIC TO FOCUS JUST ON OUR OWN STORIES.
ARCANE
We cast blind and narrow it down with help from the team-some- times even from our fans. We don't care about names, credits, or clout. It's about the story. I don't even check the actor's identity until the casting is done. It's always a surprise. That grizzled mercenary? Turns out he's a soft-spoken librarian with a $40 mic. Or sometimes we find out the guy with two lines is an award-winning industry legend. Go figure.
And if someone nails the role but doesn't have the gear, we help them get there. We'd rather have raw talent than polished nothing. Perfor- mance comes first. Always.
Describe how you define and measure success for the company and for yourself.
Success for the company is all of us being able to quit our work with other clients and focus solely on the stories we want to produce. That's the same for my team members too - everyone's working for other clients now, and while we're grateful for them, it would be fan- tastic to focus just on our own stories.
For me, success means Arcane Fiction becomes a name people trust. When someone sees Arcane on a cover or in the credits, they know they're in for a great story-no extra context needed. They don't have to be into comics or audio dramas. They just see the name and know it's going to hit. That's the goal: for Arcane to stand for quality story- telling, wherever it shows up-in any format, on any scale, anywhere in the world.
As for personal success-I'm already living it. I'm doing the work, building the thing, showing up every day. When challenges come up, my partner looks me in the eye and says, "This is just what we do. We've already succeeded-we just need to figure out how we did it." And he's right. No matter what Arcane becomes, we're already suc- cessful, because we're doing it.
TATYANA MAGA 53Y 2014